Beastiels — Catch Wild Beast
The collection loop is backed by a ModuleScript that handles rarity — spawn rolls, weight tables, and tier logic stay in one place so drops stay fair and easy to tune. The world is split into regions (including biomes like Desert and Swamp from update 1.1); each region maps to its own catch pools, so which Beastiels appear depends on where you are, not one flat global list. On top of that, a money / economy system, NPC behavior (including the Mysterious Seller), and Beastlog tracking tie captures and progression together so the open-world loop stays coherent.